https://cudatext.github.io/
Not really up for trying it currently... I really like the integrated terminal in VS Code, the "console" in CudaText doesn't seam nearly as good, also been using the DB tools in VS Code lately, which has been surprisingly useful.
Not to mention, I use Code's C@ extensions a lot as well, which likely won't see an equivalent here. I also use Rider when more actively working on a C# project, depending on what I'm doing... but mostly Code.
For what it's worth, I've been pretty happy with Hono + OpenAPI + Zod, which has worked very well for me in recent projects. From there, you can do client generation with a number of tools from OpenAPI, while Zod will do runtime validation against your Hono API implementation.
Definitely a cool idea... My only thought/suggestion, are you doing rendering even if the canvas is outside the current scroll region? I don't know if ThrreJS or your code already account for this scenario and simple leaves it alone.
Aside: Really would be cool to see a Donkey Kong Country style game as a browser-native 3d, not like the pre-rendered 3d on a 2d surface of the original game. Or, for a more 3D effect, similar to Crash Bandicoot games.
Congrats on the release... I'd probably post it to Hacker News as it's really OT here, I know you mention RIOT.js, but the project really isn't JS centric.
Interesting, though definitely a large composite component. Nice to see the MIT license, I seem to recall some SVAR bits being some GPL variant, but my quick look at the github repos seem to be MIT now across the board.