Echo JS 0.11.0

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tracker1 comments

tracker1 40 days ago. link 1 point
For what it's worth, I've been pretty happy with Hono + OpenAPI + Zod, which has worked very well for me in recent projects.  From there, you can do client generation with a number of tools from OpenAPI, while Zod will do runtime validation against your Hono API implementation.
tracker1 53 days ago. link 1 point
Definitely a cool idea... My only thought/suggestion, are you doing rendering even if the canvas is outside the current scroll region?  I don't know if ThrreJS or your code already account for this scenario and simple leaves it alone.

Aside: Really would be cool to see a Donkey Kong Country style game as a browser-native 3d, not like the pre-rendered 3d on a 2d surface of the original game.  Or, for a more 3D effect, similar to Crash Bandicoot games.
tracker1 54 days ago. link 1 point
Looks interesting, that said, the main project site is a bit painful for me in terms of readability and color contrasts.
tracker1 58 days ago. link 2 points
Congrats on the release... I'd probably post it to Hacker News as it's really OT here, I know you mention RIOT.js, but the project really isn't JS centric.
tracker1 58 days ago. link 1 point
Yeah, I'm in a pretty locked down env at work, and couldn't get to the article itself.
tracker1 67 days ago. link 1 point
Needs some work on the constraints for mouse interactions which can totally break positioning.. at least for me in Chrome.
tracker1 85 days ago. link 1 point
Interesting, though definitely a large composite component.  Nice to see the MIT license, I seem to recall some SVAR bits being some GPL variant, but my quick look at the github repos seem to be MIT now across the board.
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